Gameplay Engineering
(Jul 2017 – May 2018)
● Worked with large codebase under Lead of Mission Systems to develop the initial mission system
● Designed & Developed a UE4 Editor tool to interface with databases and game systems, using Slate & C++.
This tool required extensive collaboration and research on the workflow of other teams.
This resulted in the tool supporting automatic JIRA reflection and Gameplay integration for missions
designers, which then allowed them to create missions on the fly, play them instantly, as well as create asset requests to other departments.
● Helped Integrate and implement NavPower(http://www.babelflux.com/), a navmesh and AI path finding middleware into existing frameworks
● Scripts to generate .h files from SQL Database, Editor details customizations, JIRA API Integration