← Back to Experience EXPERIENCE 03 — JUL 2017 – MAY 2018

Hogwarts Legacy

Gameplay Engineer
Hogwarts Legacy cover art

Overview

I worked within a large codebase under the lead of Mission Systems to help build the game's initial mission framework — the underlying system that mission designers would build every quest on top of.

Tooling

The core of my contribution was a custom Unreal Engine 4 editor tool, built with Slate and C++, that connected the game's databases directly to its gameplay systems. Getting it right took real collaboration — I had to understand how other teams actually worked before the tool could fit their workflow.

The result gave mission designers the ability to create missions, play-test them instantly, and file asset requests to other departments without leaving the editor — with automatic syncing back to JIRA so nothing fell out of the loop.

Other Contributions

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