Laufey
Systems Design Owner
Overview
In this role, I've served as a game-wide pillar owner of level mechanics and owner of key player mechanics and puzzle features.
This page is a work in progress. Detailed breakdowns of specific systems, puzzle features, and player mechanics will be added here as the project develops.
Role Highlights
- Pitched, designed and owned development of key companion mechanic throughout development process
- Reviewed 50+ puzzle setups and provided design feedback and guidance on consistency.
- Iterated and handled tech realization, implementation and guided downstream groups towards singular vision.
- Design, implement and own game-wide systems and level-specific systems from pre-pro to ship.
- Prototype variants and pitch beats, mechanics and moments to directors and leadership to inform the game in pre-production.
- Level mechanics Pillar owner
- Was delegated to own and oversee all level-based mechanics. Responsibilities included mentoring, reviewing, pitching, providing design feedback and driving the team of designers and development of the mechanics forward with multiple other departments.
- Coordinate and iterate asset requests with downstream groups.
- Assist and deliver mechanics for level designers and partners.
