Shadow of War
Production Internship
Overview
An early production internship on Middle-earth: Shadow of War — my first real look at how a AAA production pipeline runs day to day, from scheduling to cross-team coordination. It was the experience that pointed me toward systems and technical design as a discipline, and set the direction for everything that followed: The Cursed Revolver, Hogwarts Legacy, and God of War: Ragnarok.
This entry is intentionally brief — it's an early internship credit rather than a full design case study.
